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Sharon Ross: Character Designer for 2D Animation

Want to know what it’s like to design characters for one of today’s most popular animated TV shows? In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy. Sharon gives aspiring animators insights into the responsibilities of 2D character designers, from concept art and turnarounds to mouth charts and expression pages, and reveals what she studied (illustration), where she got her first job (Klasky Csupo), what she does to stay current on evolving technology such as Photoshop, and how she finds inspiration.

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